Showing posts with label Marvel Comics. Show all posts
Showing posts with label Marvel Comics. Show all posts

Wednesday, May 11, 2011

Celebrating Dracula, Part One

In May of 1897, Bram Stoker's novel "Dracula" was first published. It went on to popularize vampires and become one of the most adapted books ever. Counting the numerous spin-offs, Dracula may well be the most written-about figure in all of pop culture.

This is the first in a series of posts presenting artist visions of the King of Vampires. This week's selection are all interpretations of Dracula as viewed through the editorial lens of Marvel Comics.

By Russ Heath
By Dick Giordano

By Gene Colan

By Bob Hall

Friday, June 18, 2010

'Daughters of the Dragon' is disappointing

Daughters of the Dragon: Deadly Hands Special (Marvel Comics, 2006)
Writer: Chris Claremont
Artists: Marshall Rogers and Bob McLeod
Rating: Four of Ten Stars

As a kid, I loved "Iron Fist" and I found the references to adventures had by supporting characters Misty Knight and Colleen Wing to be particularly intriguing. The bionic cop and the girl samurai had a detective agency called Nightwing Restorations, and they had adventures in a magazine that I only ever saw in the footnotes that Marvel littered across the pages of their comics.

Recently, I rediscovered both "Iron Fist" and Nightwing Restorations when Marvel released the massive anthology "Essential Iron Fist." And, to my delight, I discovered a somewhat slimmer reprint volume--a collection of those referenced adventures of the "Daughters of the Dragon" in Hong Kong!


Well, I waited almost 30 years to be underwhelmed. The art by a still-developing Marshall Rogers is not bad, but it's not all that good either, and the Claremont stories are dull and uninteresting. Worse, they're something of a retread from the storyline in Iron Fist where Colleen is brainwashed. When he did it with the Colleen Wing character the first time, it was part of an excellent storyline that transformed both her and the character of Danny Rand in positive ways story-wise, but the similar abuse heaped on the character in "Daughters of the Dragon" is just bad and pointless.

(What was it with Claremont and mentally raping strong female characters? He ruined Ms. Marvel, Psylocke, and probably several others over the years by doing this.)

I wanted to like these tales, because I think both Misty and Colleen are incredibly cool characters... but these tales just aren't all that good. They're better than the modern appearances of the characters (in a 2006 mini-series last I was aware), but still disappointing.

Tuesday, May 18, 2010

'Essential Spider-Woman' features top-notch horror-tinged superhero tales


Essential Spider-Woman Vol. 1 (Marvel Comics, 2005)

Writers: Marv Wolfman, Mark Gruenwald, Michael Fleisher, and Archie Goodwin
Artists: Carmine infantino, Al Gordon, Tony DeZuniga, Ron Wilson, Frank Springer, Trevor von Eedon, Mike Esposito, Steve Leialoha, et.al.
Rating: Nine of Ten Stars

Jessica Drew is Spider-Woman, a young woman with super-strength, the ability to climb and cling to the smoothest walls and ceilings, and the ability to shoot venom-blasts of varying lethality. She comes from a background that even she herself doesn't fully understand, and after being manipulated into serving as an agent of the international fascist movement Hydra, she ventures into the world to find a place for herself.

"Essential Spider-Woman" is a massive collection of Marvel Comics from the late 70s. It features some of the niftiest supernatural- and horror-tinged superhero comics ever put into print, created by some of the best writers and artists who were active in the 70s and 80s. With allies like Mordred and Magnus (immortal, one-time students of sorceress Morgan LeFay), Jack Russell (Werewolf by Night), the Shroud (mystery-man with the ability to summon darkness with a thought), and several agents of SHIELD, Jessica Drew's friends are as odd as her enemies--Morgan LeFey, the Needle, the Brothers Grimm, the Moth, Nekra, and various demons and spirits and monstrous servants of Hydra.

The tales reprinted from "Spider-Woman" 1-20, penned by Wolfman and Gruenwald, are particularly excellent, as Jessica Drew struggles to find a place in the world and come to terms with the blessings and curses that her past has left her with. The threads of strangeness and Jessica's loneliness make these stories really stand out among the comics of that period, and the fantastic art by Infantino (with perfectly complimentary inks by DeZuniga and Gordon, primarily) really makes the stories shine.


Not everything in the book is perfect. The story-arc where Spider-Woman clashes with the Hangman and eventually meets Jack Russell and battles Morgan LeFey is such a mess plotwise that it feels like the writer must have been replaced mid-stream, yet the credits list only Wolfman. Neither the Hangman nor Jack Russell really serve any purpose in the story, and the Hangman just drops out of it without any resolution.

Also, when Fleisher comes onboard as the writer at the very end of the collection, pretty much all the supernatural and horror elements of the series vanish, and Spider-Woman becomes a typical costumed superhero, existing somewhere between Batman and Catwoman. It's a surprising change, given the DC work of Fleisher--foremost among that being the Jonah Hex series and "Wrath of the Spectre" for Adventure Comics--that Spider-Woman should take such a turn towards the mundane when guided by his pen. The first Fleisher stories also represent the lowpoint of the book artwise, with the Springer pencils and Esposito inks giving them a look more suitable for a 1960s era romance comic than a superhero thriller like "Spider-Woman." But the art quality shoots back up with the final, Leialoha illustrated, tale in the book.

I loved the Jessica Drew character, from her appearances in Marvel Spotlight and Marvel Two-in-One, and through all the other stories in this book and well beyond them. Although I had stopped following the character, I was sad to hear when Marvel ruined her by removing her powers because her title got cancelled.

When I saw "Essential Spider-Woman," I snatched it up, and the good stories are every bit as good as I thought they were as a kid (unlike "Essential Ghostrider," where the reprinted content was no where near as good as I remembered it). The bad ones...well, either my tastes have grown more refined, or I those faded completely from memory. I recommend this volume to lovers of quirky superhero titles, and I encourage those of you who might find Infantino's unusual art style a bit offputting to let him grow on you. He's one of my all-time favorite artists, but I know that for some he can be an acquired taste.



Saturday, March 20, 2010

The two Man-Thing collections truly are essential

Some twenty years before DC Comics and Warner Bros. tumbled to the idea of marketing comics for mature readers ("mature" here meaning adults, interested in reading about adult subject matters that might be treated in serious literature, not porn), writer Steve Gerber was creating comic book tales that in many ways were more mature than the later material labled as such.

Those adults who discovered Gerber's work loved it. His stories featured three dimensional characters who battled real-world issues and real-world problems in addition to super-villains, demons, and nameless horrors from dimensions that would have scared the heck out of Lovecraft and Howard. His stories dealt timeless social and emotional issues and most of them are as relevant and fresh today as they were when they were penned 35-40 years ago.

Unfortunately, comic book readers don't really WANT to read stories that are truly written for adults, so time and again, Gerber's titles were cancelled... a fate that would follow his comics career right up until the bitter end when his truly excellent books for DC Comics, "Nevada" and "Hard Time" failed to find a large enough audience to warrant their continued publication.

Steve Gerber passed away two years ago, but his work is still here for us to enjoy. Over the past three or so years, Marvel Comics has most of Gerber's best work easily acessesible in the low-cost, massive volumes that are part of their "Essential" series. In fact, his work is easier to read not just because you'll have it collected in one spot, but because the printing quality is better and you'll actually be able to read the text-heavy pages in some of the issues. (It's still on news-print, and the ink is still prone to smearing, but it's still clearer.

It's interesting to me that Gerber wrote horror so well, as he has stated that didn't particularly care for horror stories and that he liked monsters even less. Perhaps his is why his horror stories deal with real horrors more than supernatural ones. bigotry, racism, religious extremism, broken dreams, unrealistic expectations, the ugliest manifestations of addiction, poverty, sexual abuse, censorship, politics, depression, suicide, environmentalism... all of these thing are explored in the "Man-Thing" stories that Gerber wrote, oftentimes explored with such thoughtfulness and presented through such well-done characters that almost feel as if what you're reading is too good to be mere comic books.

Gerber was writing comics that were ahead of their time, and he was writing about timeless subjects. Some of the trappings of the tales are a little dated--such as typical early 1970s hippies and biker-types--but the stories and the characters themselves are as relevant and vital as they now as they were when they were first published. If you enjoy intelligent, well-written horror tales, particularly ones that easily mixes straight-forward social commentary with satire and allegory.




Essential Man-Thing, Vol. 1 (Marvel Comics)
Writers: Steve Gerber, Gerry Conway, Roy Thomas and Tony Isabella
Artists: Mike Ploog, Val Mayerik, John Buscema, Gray Morrow, Frank Chiaramonte, Tom Sutton, et.al.
Rating: Nine of Ten Stars

"Essential Man-Thing" Vol. 1 opens with the Man-Thing earliest appearances, chroniclally the events that lead to chemist Ted Sallis being transformed into a mindless creature made of mud and vegetation from a patch of the Everglades. After a couple of adventures that teamed Man-Thing with S.H.E.I.L.D and Marvel's answer to Tarzan, Ka-Zar, against the sinister criminal organization A.I.M, we get the first glimpse of the greatness that is to come.

In a story written by Man-Thing's co-creator Gerry Conway, we learn that Man-Thing has a very strong empathic sense and that he is drawn to emotional and physical pain and misery. We also learn that fear and anger cause him pain and cause him to lash out at the source of that pain, attempting to destroy it with a supernatural ability that causes anything that feels fear to burst into flames when he touches it.(And, as probably goes without saying, most people who come face-to-face with a 7-foot-tall mud-encrusted monster with huge red eyes will fear plenty of fear... so there plenty of people who suffer lethal third-degree burns as a result of an encounter with Man-Thing.)

Although Roy Thomas and Gerry Conway created Man-Thing, it is Steve Gerber who will use the creation to its fullest potential, using Man-Thing's empathic sense to have him drawn to all sorts of situations charged with negative human emotion, thus making him a vehicle for telling stories dealing with topics as diverse as bigotry, jealousy, greed, depression and suicide.


Gerber also added the Kale family, a family of sorcerers living at the edge of the swamp in Citrusville... and in doing so, he set the stage to reveal that Man-Thing and his swamp are guardians of the Nexus of All Realities, thus giving him a free hand to include all sorts of cosmic and extestial elements to his Man-Thing yarns. Finally, he added the character of Richard Rory, a down-on-his-luck Everyman who sort of serves as a stand-in for the reader as the takes unfold; he's a kindhearted, decent and completely normal guy--well, except for having a giant swamp creature as a friend.

The mix of tales in "Essential Man-Thing" Vol. 1 move from small-scale, stories of personal horror to cosmos-spanning, reality-shattering dark fantasy adventures--one often leading to the other and back again--and each is more fascinating than the one before.

There are three main plot threads that run through the book, so, although it's very obvious the 500+ pages were originallty published in chunks of 12 or 22 pages because each presents a finite episode, you'll still feel as if you're reading something that was intended to read as a coherent whole.

The first thread deals with Jennifer Kale's maturation into a sorceress and inheriting her family's duty to help protect the Nexus of All Realities. Jennifer and her extra-dimensional teacher, Dakhim the Enchanter, become the wellspring of all sorts of cosmic nightmares for Man-Thing and those who enter his swamp.

The second thread deals with construction baron and real estate tycoon F.A. Schist (not one of Gerber's most subtley named characters) and his efforts to first drain the swamp to build an airport and later gain revenge upon the Man-Thing for ruining his business. After Schist comes to a very bad and very final end, his family picks up the revenge quest. The Schist storyline is used to explore such diverse topics as environmentalism, bigotry, the dangers of excessive greed, and the self-destructive nature of obsession. Although Schist more often than not comes across as a cartoonish villain, most characters around him are quite three dimensional and even Schist has a few moments of depth.

The third thread deals with Richard Rory's ongoing attempts to make a new life for himself in Citrusville while trying to deal with all the crazy and nightmarish situations he is drawn into. He is a recurring secondary character for most of this book, but his important grows as it wears on, and in Volume 2, he takes center stage for real.

The three story threads weave in and out of each other and the various stand-alone episodes present in the book, giving it a unified feel, a feel that is made stronger by the fact that the final comics story presented in the book harkens back to the very first Man-Thing tale, as it resolves the fate of Ellen Brandt, the woman whose treachery led to Ted Sallis becoming the Man-Thing.

Between the two end pieces and the three running plots, readers are treated some of the most interesting stories Gerber ever wrote, such as "Night of the Laughing Dead", a tale of depression, suicide, and cosmic balance; and the two-part introduction of the Fool-Killer, a tale of religious fanaticism and vigilantism that was written partly as a spoof of the popular Marvel Comics character the Punisher.

And Gerber's Man-Thing stories continue to get better with time, with more greatness following in "Essential Man-Thing" Vol. 2.

It's not just the writing in the book that's so remarkable. We're treated to some great art from Mike Ploog (whose Will Eisner-inspired style lends itself perfectly to the water-logged Everglades swamp where most of the stories take place), Val Mayerik, and John Buscema. There are other minor contributors, but those three gentlemen produce some truly gorgeous pages. (Mayerik's art suffers a little bit due to the lack of colors in this black-and-white reprint volume, but Ploog and Buscema's art shines.)

"Essential Man-Thing" Vol. 1 is a book bursting with true classics of the comics genre. It's a must-own for affeciandos of the genre, or for anyone who loves intelligent, well-written horror tales.




Essential Man-Thing, Vol. 2 (Marvel Comics)
Writers: Steve Gerber, Chris Claremont, Mike Friedrich, Marv Wolfman, J.M. DeMattias and Dickie McKenzie
Artits: Jim Mooney, Don Perlin, Bob Wiacek, John Buscema, John Byrne, Tom Sutton, et. al
Rating: Seven of Ten Stars
"Essential Man-Thing" Vol. 2 picks up where Vol 1 left off, finishing out the first "Man-Thing" series and the rest of the original Man-Thing stories penned by Steve Gerber.

Like the first volume, the tales mix episodic horror with social commentary and satire. The cosmic nature of the stories has mostly been dailed back with storylines about alienation, bigotry and censorship. The mystic Kale family has stepped into the background while hardluck case Richard Rory and some very darkhearted but seemingly-average citizens of Citrusville become the focus of the ongoing storylines. Gerber starts cranking up the cosmic madness in the tales that orginally appeared in "Man-Thing" #20 and #21, but the full scope of the story he was trying to tell, Marvel pulled the plug on the title. However, Gerber made lemonade with the lemons, and the final issue of the series summarized a story that might have spanned three or four issues within a tale that featured Gerber himself as a character and brought the series to a conclusion unlike any other that had previously been seen. Few titles that are cancelled go out on such a high note as "Man-Thing" did.

The Gerber material takes up about half the book,and once it's done, there's a very steep drop in quality.

First off, a bad editorial decision was made to include the team-up between Man-Thing, Captain America and the Thing from "Marvel Two-In-One", as it is a fragment of a much larger storyline and makes little sense on its own when they should have included "Giant-Sized Spider-Man" #5, which detailed Spider-Man's first meeting with Man-Thing and to which the story reprinted from "Marvel Team-Up" #68 is a sequel and makes frequent reference to that previous tale.

Secondly, when Marvel gave Man-Thing another shot at his own title in 1979, with Michael Fleisher and Chris Claremont handling the writing chores, the book was a pale imitation of the first Man-Thing series. Fleisher and Claremont tried to copy Gerber's style, and they failed at every turn, turning in ten issues of suspense comics that are barely above average in quality. To make matters worse, the majority of the issues were illustrated by the team of Don Perlin and Bob Wiacek, competent artists but whose styles are too streamlined and clean to effectively captaure Man-Thing and the vine-choked swamp he dwells in.

Altough not as "essential" as the first volume of "Essential Man-Thing", this book is still well-worth owning for anyone who likes intelligently written horror comics.

(For your information, another Steve Gerber horror milestone was collected two years ago in "Essential Tales of Zombie". I recommend that book as highly as I do the "Essential Man-Thing" volumes. Click here to read that review.)



Monday, January 25, 2010

It's Blade... in black and white



Blade: Black and White (Marvel Comics)
Story: Marv Wolfman, Chris Claremont, Christopher Golden, et. al.
Art: Tony DeZuniga, Rico Rival, Gene Colan, et. al.
Rating: Eight of Ten Stars

In the 1970s, Marvel Comics published one of the finest horror comics series, ever... "Tomb of Dracula." In issue #10 of that series, writer Marv Wolfman added a tough-talking, black vampire-slayer to the line-up of Dracula's enemies--Blade. A rough-and-tumble streetfighter, this character's trademark was a bandoleer of wooden daggers with which he dispatched vampires with unrivaled efficiency and brutality.

A couple years after his initial appearance, Marvel Comics gave Blade his own solo-series in their "mature" black-and-white comics magazines. The series moved from title to title, as Marvel gradually whittled their commercially unsuccesul magazine line down to nothing, but the lack of readership wasn't the fault of the "Blade" series... those pages were some kick-ass vampire tales (in every sense of the phrase).

The main plotline of the stories collected in "Blade: Black and White" was written by Marv Wolfman and Chris Claremont. It sees Blade pitted against an emerging vampire organization that calls itself "The Legion." These vampires have chosen to target Blade where he lives--by killing his friends, his loved ones, and framing him for murder. It's only with the help of Katherine Fraser, a psychic Scotland Yard detective (another 'Tomb of Dracula' supporting castmember, featured mostly in the 'Giant-sized Tomb of Dracula' series') that Blade will even have a prayer of clearing his name.

This storyline occupies about 2/3rds of the book, and it illustrated primarily by the vastly underappreciated Tony DeZuniga, with some assistance from Rico Rival. The illustrations are top-notch, bringing the sort of gritty reality to the proceedings that the Blade character requires.

The collection is rounded with three additional 'Blade' tales. Two are illustrated by Gene Colan--one dates from the 1970s and in it we see Blade for the first time unable to bring himself to kill vampires... and that hestitation may cost him his life! The second tale was a one-shot issue scripted by novelist Christopher Golden that teamed Blade with his old partner, Hannibal King (who, like Blade, is a far better character in his original comic book incarnation that he is in "Blade" flicks) to take on an emerging vampire threat in New Orleans and confront ghosts from their past. Both tales are great reads, but I think Colan's art has started to degrade a bit. (It doesn't help matteers that the second tale was inked by someone who does't look to be a good match for Colan's pencils.)

Sandwiched between the two Colan stories is a pathetic little 14-pager that 's got bad art, a bad script, and doesn't really fit in with anything else that's been printed about the Blade character. Further, the way Blade is presented is closer to the movies than the comics. I recommend skipping that story entirely, or reading it after you've read the rest. (It should be placed in that order anyway, as there's a reference on the very first page to Blade being in New Orleans.)

"Blade: Black and White" is a collection of some fine horror comics (with one noted exception) from a time when vampires were monsters and men's men were devoted to their destruction. If you like horror comics and vampire tales, I recommend this book. (I'd leave the movies for when you have seen everything else interesting at the videostore. They are but pale reflections of the original source material.)





Note: The illo at the top of this article is by the great Gene Colan. To see more of his artwork, visit his webiste by clicking here.

Tuesday, October 20, 2009

'Essential Tales of the Zombie' is an accurate title for a fine collection of comics

Essential Tales of the Zombie (Marvel Comics, 2007)
Writers: Steve Gerber, Tony Isabella, Doug Moench, Chris Claremont, et.al.
Artists: Pablo Marcos, Alfredo Alcala, John Buscema, Bill Everett, Gene Colan, et.al.
Rating: Eight of Ten Stars

"Essential Tales of the Zombie" is one of an ongoing series of 500-page+ collections of reprinted material from the past 30-40 years of Marvel Comics' output. The material in this book originally appeared in some of Marvel's black-and-white magazines from the mid-Seventies. It presents dozens of tales of voodoo and walking dead, the majority of them taken from the 10-issue run of "Tales of Zombie." Also sprinkled throughout the book are some of the best text features from the magazine, such as reviews of zombie movies and articles about voodoo.

It should be noted that nowhere in "Essential Tales of the Zombie" will you find walking corpses of the flesh-eating, post-Romero kind. The undead here are mostly the result of voodoo curses and similar magics. For me, this classic feel is refreshing in this day and age of rampant splatter and dismemberment.

The most worthwhile material in the book is the ongoing saga of the Zombie from the title. It's the story of Simon Garth, a captain of industry and control freak, who is murdered and reanimated as a zombie. Painfully aware of his condition, yet helpless to do anything about it, he becomes the undead slave of a series of different masters, controlled by the mystical Medallions of Damballah.

The stories of Simon Garth are top-notch, classic horror comics, which is not surprising, given they were penned by Steve Gerber when he was at the height of his creative powers. The manage to present social commentary, tragedy, chills, and poetic justice to the bad guys, often-times within the confines of the same story. The narration may get a bit purple at times, but the power of the stories shine through. Plus, the two-part tale that sees Simon Garth finally gain the peace of the grave is an excellent bit of writing by Gerber's successor on the strip, Tony Isabella. It is a perfect end to the story of a man who was forced onto a journey of discovery and redemption.

Although Bill Everett and John Buscema drew the first three tales featuring the Zombie, the art on the Simon Garth saga is mostly by Pablo Marcos. Alfredo Alcala also handles the art on a couple of the stories. Despite the vast difference in styles between these four artists, the mood remains consistently oppressive, dark, and spooky, and all do a great job capturing the macabre atmosphere of the Louisiana swamps and Haitian back-woods that the Zombie spends most of his time. (Alcala, Buscema, and Everett happen to be three of my favorite artists, and they do fine work here.)


Aside from the stories chronicalling Simon Garth's journey, "Tales of the Zombie" contains two stories with Brother Voodoo (a superhero who, as his name implies, gains his powers from voodoo rites) and a couple dozen short horror stories. The Brother Voodoo stories are... well, they're Brother Voodoo stories. The character always seemed a bit goofy to me, and he's true to from in both stories. (One wraps up the plotline from his "Strange Tales" appearances, and it was nice to finally know how that all ended, but the character still doesn't do much for me.) The shorts are mostly your standard twist-ending sort of tales that have been around in comics since the 50s... the ones that once filled the pages of "Creepy", "House of Mystery" and "Psycho". Althoguh they are all excellently written and illustrated, these run the gamut of quality from ho-hum to masterful.

Rounding out the book is an interesting time capsule of table of contents from each issue of "Tales of the Zombie", selected text pieces about voodoo and the occult, a two-part short story from Doug Moench, and some reviews of movies featuring zombies. The movie reviews were of particular interest to me (big surprise there, eh?) and there were even a few mentioned that I hadn't heard of! These magazine articles made for surprsingly good reading... although I wished a few more of had been included. I would have liked to read the obit of Bill Everett that was mentioned on one of the ToCs.)

"Tales of the Zombie" is an unusual entry in the "Essential" series, but one that lives up to its title. Fans of horror comics won't regret spending money on this one.